Subtypes

Yens (Familiar Subtype)

History:

Yens are an ethereal species that has existed as long as the people of the world have kept and cared for domestic animals. A few scant records do point to their interactions with humans before the rebuilding. Yens live across the whole continent, and interact with humans casually everywhere.

Basic Biology:

Existing beyond the physical realm, Yens are earthbound spirits built from the emotional connection with a domestic pet that transcends their lifetime. Born when a beloved pet dies, Yens will move on to connect with new owners endlessly. They do not require food, water or even air to live. The only thing that can kill a Yens is lack of connection over long periods. Yens cannot be bred, and do not need to train up, however they act as additional boosts in game, and allow for unique monthly item rolls.

Types:
  • Chanti Yens: The most common Yens type, small and fluffy they vary in personality from shy and aloof, to clingy and playful. Resemble domestic cats.
  • Wanni Yens: The most spotted Yens, as they love companionship, generally focused on their living owners, they can be friendly and jovial, or protective and loyal. Resemble domestic dogs.
  • Aviren Yens: Winged Yens that roam far, but always return to their owners, generally a little more free willed and wild, but still very attached to those they connect with. Resemble either hunting birds such as falcons and hawks, or colorful parrots, canaries and doves.
  • Rustalli Yens: The rarest of Yens, small and very playful and agile. Pranksters, but also creative and resourceful. Resemble domestic ferrets, rats, or rabbits.

Elements:

When a Yens is born, they earn a set Element that affects their character, sometime as physical accents, but also an effect that give them boosts during months these elements control. Known Yens elements are: Earth, Fire, Air, Water, Celeste, and Void. Some rare Yens can hold double elements.

Skills:
Item fetch: Once a month a player may send this familiar to gather 1-2* items from a region of their choice.

All Yens can go out on quests to retrieve items once a month, their type and element will affect the items returned, and how many items will be rolled for.

Some events even give bonus rolls if a player draws their Yens alongside other game species and characters.

 

Oraborhys (Familiar Subtype)

History:

Oraborhys are old world creatures, it’s unknown how long they’ve been part of the local landscape, only that records shows these tiny reptiles have been around awhile. These harmless and otherwise rather shy creatures have become Rokay spirits, as they tend to be rare and only seen by locals once in a lifetime.

Basic Biology:

At max length Oraborhys are 2 feet long, but lean toward 1 foot or less for most individuals, resembling small pythons with scaled skin in varying colors. Males have two sets of small streamlined wings set alongside their serpentine bodies. Females have a small set of delicate avian like legs, and only one set of more broad wings set along their bodies. Rebis can potentially have either set up or a combination of wings and feathered avian legs. Some Rebis can even have avian legs AND two sets of wings, but this is more rare.

Elements:

 Oraborhys are born within elemental alignments, which always affects their physical forms. Currently know elements are: Earth, Fire, Air, Water, Celeste, and Void. Oraborhys can not be dual elemental.

Skills:
Breeding redo: Once a player’s posted breeding is rolled, a player may reroll 1-2* offspring for a new random genotype using this familiar.

All Oraborhys can reroll a single genotype from a breeding once per month, if they use this skill on a month that shares their elemental typing, they will get the higher outcome.

Some events even give bonus rolls if a player draws their Oraborhys alongside other game species and characters.

Klingka (Familiar Subtype)

History:

Klingka are small creatures known since humanity has kept records, well known for their draw towards valuable metals, looking for Klingka to find rich ore veins in the earth has been tradition for ages. Considered harmless, they prowl just outside human settlements, but have become more uncommon in recent years.

Basic Biology:

Roughly the size of large cats, Klingka look similar to foxes, with large brush tails, small paws and pointed ears. Their body has fine scales, that resemble metal coins, these flake off when petted and shed yearly. The coat color of Klingka is dictated by the months they were born in, and boosts their sixth sense of tracking metals when in alignment. Omnivores, Klingka eat mostly berries and fruit, with some eggs and small fish and frogs on the side, they aren’t above stealing a treat from human settlements when they can.

Elements:

Klingka are sensitive to the Aether flow and the month one is born will share it’s element, known Klingka elements are: Earth, Fire, Air, Water, Celeste, and Void. Some rare Klingka can hold double elements.

Skills:
Tribute chaser: Once a month a player may send this familiar out to attempt to gather some Tribute Points. 50/50 for 2TP default, 25/75 for 2TP on shared months.

All Klingka can go out on quests to retrieve TP once a month, their and element will affect the amount returned.

Some events even give bonus rolls if a player draws their Klingka alongside other game species and characters.

 

Changling (Familiar Subtype)

History:

Discovered during the period of  unrest caused by the earthquakes in Ull Canyon, only a few examples of these creatures have turned up in the wild.

Basic Biology:

Changlings resemble Yens in all biological fashion, but appear to be effected by the Void condition, giving them darken coats and solid white eyes. A strange new alteration is some carry horns, claws or beaks in what seems to be polished crystal. Changlings to do not appear to have an aggressive tenancies due to this stats, and behave rather shyly.

Elements:

Changlings are not known to carry an elementary affinity.

Skills:
Mimic: Once per month a Changling may copy the skill of a Familiar owned by the same player.

Not having a natural elements of their own, a Changling will not get the monthly bonus from this skill.

Some events even give bonus rolls if a player draws their Changlings alongside other game species and characters.

Token (Familiar Subtype)

History:

Minted and sold during April 2022 by the esteemed Perrion brought these tiny chimeras to the world during the Studium of Alchemists thesis event.

Basic Biology:

Tokens are 3 way combo chimeras, taking on the traits of three unique animals, birds, bugs or fish. (Maybe sometimes a plant gets in there too?) It's randomly generated on creation, and up to players to pick how you shift around those parts. Tokens are made of up of three parts:

  • Head – Cover ths head, chest and space around the shoulders.
  • Body – Depending on species this includes the body, all two/four/eight legs and tail.
  • Accent – Add a unique trait to the other two areas, this can be horns, wings, fins, whiskers, antennae or replace the current tail.

A Token's coloration will be based loosly on their Element, but may also pull some accents or markings from their animal bases.

Tokens are a mess, and will eat all sorts of things, including things that their mishmash bodies can't process, making them high maintenance pets and companions. A catfish with the personality of a hummingbird? A toxic Gecko that needs to eat grass like a hippo? Welcome to Token ownership 101.

Elements:

Tokens are infused with a single element when created, giving them a very desirable boost! Earth, Fire, Air, Water, Celeste and Void are all known Elements, double elements have not been seen yet, but more study is needed. When using Skills during their shared Element month, Tokens will not lose their skill on a failed roll.

Skills:

Volatile market: Once per month a player may roll a random change to either a Geno or Import, depending on which the Token alters. Some add, others remove, and once they hit a 'Rug Pull' they can no longer be used.

Some events even give bonus rolls if a player draws their Tokens alongside other game species and characters.

Tokenhound (Kirunhound Subtype)

A newly found, magically altered variation of the common Kirunhound changed under the powers of an incomplete Token.

Once altered a player may add features of the animal type being added to up to three areas, these features may break rules for Kirunhound creation in the areas picked. Added parts may be design to the animal's natural markings and colors, or use the Coat Color and Markings from the Kirunhound's traits. This can apply consistently across all three areas, or change between areas.

Parts that may be picked to alter: Head, Neck and front chest, front legs, back legs, belly and shoulders, tail, or spine.

A Kirunhound may only be altered once, but can have it's animal changed and parts reorganized by applying a second Token part in the future.

  • To alter a Geno: Submit a claim with your Token Part and linked Geno.
  • To alter an Import: Update the artwork, and submit it along with a Token Part.
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