Traits

Genderless (Innate)

Category: Sex

Characters without a set Sex.

Male (Innate)

Category: Sex

Male Characters.

Female (Innate)

Category: Sex

Female Characters.

Rebis (Innate)

Category: Sex

Characters that share traits between Male and Female.

Advancement (Innate)

Category: Status

Characters who have earned extra boosts and access to additional in game activies. Three advancements are available:

  • Trained - Advances to fully trained and will receive a boost to rare item rewards during Resource Gathering, and some Monthly and Storyline Event Prompts.
  • Employed - Gains access to train in a specific job and can submit additional job based Pompts, as well as unique job related options during  Events.
  • Mature -  Will be able to breed in game.

Incapacitated (Innate)

Category: Status

Injury: A character in a state they can not revive themselves on their own. This status requires special removal. Characters with this status cannot participate in:

  • ANY game activies

To cure this Status submit a Healing Prompt.

Transitional (Innate)

Category: Status

This status is given to an Import when affected by the Skill of a Token. If anything is removed, or changes the character does not need to be altered on the roll, they will however take on this Status, and will need to have that change included if they have any edits made to design from here, the status will be removed once the design is updated to meet the current changes.

Healthy (Innate)

Category: Status

A character in perfect health.

Blind (Innate)

Category: Status

Natural: Character is unable to see, other senses may be heightened. Able to participate in all activities, some Events may require additional training first.

Deaf (Innate)

Category: Status

Natural: Character is unable to hear, other senses may be heightened. Able to participate in all activities, some Events may require additional training first.

Infertile (Innate)

Category: Status

Natural: Character is unable to bear offspring when they breed in game. Does not affect any other activities in game

Sickly (Innate)

Category: Status

Natural: Inbred characters have a chance to earn this status. Characters with this status need to include a Small Healing Balm, or Large Medical Kit  each time they complete any prompt in game.

Science Touched (Innate)

Category: Status

Unnatural: Character with additional gear, these may be medical implants, robotic limbs, or other accessories. This status may be gained in game. May restrict in game events.

Aetherbound (Innate)

Category: Status

Unnatural: Character with latent magical abilities that show in their design as glowing accents, elemental sparks or other visual motifs. This status may be gained in game. May restrict in game events

Voided (Innate)

Category: Status

Unnatural: Caused by a dangerous level of anti-magic. This status causes coat colors and traits to darken, markings to darken or fade and eyes to turn solid white. This status may be gained in game. May restrict in game events.

Minor Wound (Innate)

Category: Status

Injury: Covers sprains, bruises, small cuts and scraps and simple colds. Characters with this status cannot participate in:

  • Breeding
  • Battling

To cure this Status submit a Claim with a Small Healing Balm or a Healing Prompt.

Major Wound (Innate)

Category: Status

Injury: Covers broken bones, debilitating cuts and punctures, and major illnesses. Characters with this status cannot participate in:

  • ANY game activity

To cure this Status submit a Claim with a Large Medical Kit or a Healing Prompt.

Fertile (Rare)

Category: Skills

15% chance of twins during breeding. (Twin effect will clone one random offspring with the same coat color/markings/traits. Sex and mutations will still be uniquely rolled for this twin.)

Laid Back (Uncommon)

Category: Skills

Paired with Restless. Character needs extra time to rest. Character will get 10% boost to strategy on the first round of a fight.

Warrior (Uncommon)

Category: Skills

Character is highly trained and may earn the Trained bonus for one Region outside their Homeland. Will take 10% less damage on the first attack during a fight.

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