Traits
Snow (Uncommon)
Light tones, with hints of blue, lavender, or white.
Gilded Coat (Legendary)
Warm color with a metallic effect to fur.
Ancient Ice Coat (Rare)
Any Common coat with a white gradient that covers up to %25 of the body and wings.
Ancient Fire Coat (Rare)
Any Common coat with a black gradient that covers up to %25 of the body and wings.
Blazing Coat (Legendary)
Dark base color with more complex accents in a single bright neon color.
Forest Coat (Common)
Ranges from earthy, natural greens, or sandy tans and beige.
Island Coat (Common)
Ranges from bright reds, oranges or yellows.
Tropical Coat (Common)
Ranges from bright blues and greens, to teals and aquas.
Desert Coat (Common)
Ranges from earthy browns and stone greys.
Abyss (Legendary)
Dark base coat, with brighter color used as an accent. Colors must be soft edged gradients, and remain somewhat solid unbroken areas.
Baby (Rare)
Light base coat that be a more saturated than normal, with an added flesh tone that can show on the face, chest, underbelly, tail base,and feet. Two locations must be covered, beyond that the range of the flesh tones is up to the designer.
Banded (Rare)
Splits the coat into three equal parts, using two areas of one coat color, and one of another coat color. This may use any basic range, minus Abyssal and Baby.
Earth Coat (Common)
Ranges from rich browns, dull tans, natural muted greens to brighter greens.
Sandbar (Common)
Earthy tans, light browns, and natural cream tones.
Sunset (Common)
Warmer ranges of neutral tans, oranges, and yellows.