Traits
Neck (Common)
Plant will sit high along the neck, and may only sit up front, or ring the whole area.
Butt (Uncommon)
Plant will sit just before the tail starts.
Tail (Rare)
Plant will sit anywhere on or under the tail. If tail trait is ‘Tailless’, plant will be located similar to ‘Butt’ placement.
Belly (Rare)
Plant will sit anywhere along the lower belly.
Legs (Rare)
Plant will be located on the legs. Plants may only be present on the front legs, back legs, or both.
On Face (Legendary)
Plant will sit on the face, and may be unevenly placed.
Dual Locations (Legendary)
Plants will be located in any two locations listed above. Plants must be similar species and not vary too much in design.
Earth Magic (Uncommon)
Allows for two types of plants to appear in one location, and may add a single colorful gradient to mutations.
Fire Magic (Uncommon)
Allows for colorful hooves, tail tips and if present horns. Patches of natural colored grasses may appear outside the flower location range.
Air Magic (Uncommon)
Allows for a natural single colored ridge of fur along the under belly and legs, along with a fur tuft at the tip or base of the tail.
Water Magic (Uncommon)
Allows for additional natural single color streaks in the mane, and additional shininess or natural color gradients to coat outside the natural base.
Void Magic (Rare)
Allows for the same affects as Earth, Fire, Wind or Water magic in black tones, also allows for solid black or dark iridescent flowers.
Star Magic (Rare)
Allows for the same affects as Earth, Fire, Wind or Water magic in white tones, also allows for solid prismatic or light iridescent flowers.
Dual Magic (Legendary)
Desinger may pick two uncommon magic styles and combine the allowed alterations.
Wild Magic (Legendary)
Designer may choose a uncommon magic style, and combine the alterations from Void or Star for two different color variations. Also allows for a glow effect on plant.
Core Wings (Common)
Simple wings with no uniquly defined features.