Traits
Baby (Rare)
Light base coat that be a more saturated than normal, with an added flesh tone that can show on the face, chest, underbelly, tail base,and feet. Two locations must be covered, beyond that the range of the flesh tones is up to the designer.
Banded (Rare)
Splits the coat into three equal parts, using two areas of one coat color, and one of another coat color. This may use any basic range, minus Abyssal and Baby.
Snow (Uncommon)
Light tones, with hints of blue, lavender, or white.
Sandbar (Common)
Earthy tans, light browns, and natural cream tones.
Sunset (Common)
Warmer ranges of neutral tans, oranges, and yellows.
Desert Coat (Common)
Ranges from earthy browns and stone greys.
Tropical Coat (Common)
Ranges from bright blues and greens, to teals and aquas.
Island Coat (Common)
Ranges from bright reds, oranges or yellows.
Forest Coat (Common)
Ranges from earthy, natural greens, or sandy tans and beige.
Blazing Coat (Legendary)
Dark base color with more complex accents in a single bright neon color.
Ancient Fire Coat (Rare)
Any Common coat with a black gradient that covers up to %25 of the body and wings.
Gilded Coat (Legendary)
Warm color with a metallic effect to fur.
Dual Color Coat (Legendary)
Any two colors from any color range. Dual can split between a character’s front and back OR top and bottom, and must be a soft gradient.
Bronzed Coat (Legendary)
Warm color with a metallic effect to fur.
Water Coat (Common)
Ranges from bright deep blues, to bright teals and aqua blue greens.