Traits
Dual Locations (Legendary)
Plants will be located in any two locations listed above. Plants must be similar species and not vary too much in design.
On Face (Legendary)
Plant will sit on the face, and may be unevenly placed.
Wild Magic (Legendary)
Designer may choose a uncommon magic style, and combine the alterations from Void or Star for two different color variations. Also allows for a glow effect on plant.
Dual Magic (Legendary)
Desinger may pick two uncommon magic styles and combine the allowed alterations.
Ancient Fire Wings (Legendary)
A pair of dual wings, with the second set being smaller than the main. Can be be smooth, or feathered.
Ancient Ice Wings (Legendary)
Strips of ribbon like material or ‘Celestial Banners’, as few as two may be present. These wings may also have a smooth overlay along the arm.
Koi Location (Legendary)
Two small patches on each hip points and a small saddle of scales along the back or over the shoulder. Mane will continue between the two areas down the back. Tail ALWAYS lacks a scaled base.
Echoed (Legendary)
Scales become transparent and float slightly above the body, Trait can resemble any Scale Location, and will also affect any Mutation that adds extra scales to the body. Transparency may be a solid level, or vary across all scales. Markings that affect scales can carry over to this trait.
Designed by @OctoberGeist
Crystal Scales (Legendary)
Changes the scales into jagged, translucent gem stones.
Ancient Ice (Legendary)
Adds large and elaborate feather accents across the Balikin’s face and head. Feathers can be any color, or mix of colors, and can include any facial markings in them, regardless of range.
Elemental affinity will be Celeste.
Ancient Fire Accent (Legendary)
Adds large and elaborate horns to the Bailkin’s head. These can be based on real world animals, or fantastical. Horns may be any color or mix of colors, and include markings.
Elemental affinity will be Void.